// Plan. Deploy. Fight.
Inspiration for your next mission
Discover 30 ready-to-play missions full of tactical twists and asymmetric objectives—use them as written or adapt them for your campaign. For Alpha Strike and Classic BattleTech.
Modular framework · Every mission is inspiration for your table. Adjust force size, special rules, and battlefield to suit your collection.
30 / 30 missions
M-01Alpha StrikeClassic BattleTechEra//All eras
Assault & Sabotage
Delivered to Your Door
Supply Depot Raid
Three warehouses or cargo-container complexes sit at the center of the battlefield. The remaining terrain consists of roads, light woods, and scattered hills. Setup: Three warehouses stand on the center line: one in the middle, the others 12 inches to its left and right. Each warehouse holds 2 cargo containers (6 in total). The attacker enters from the south edge; the garrison deploys within 6 inches of the warehouses.
M-02Alpha StrikeClassic BattleTechEra//Succession Wars · Clan Invasion
Escort & Evacuation
VIP Evacuation
Urban Extraction
Dense urban terrain with many buildings, blocks, streets, and rubble fields. Setup: The VIP (infantry marker) waits in a building at the exact center of the table. The attacker starts with the APC at the south edge; the defender deploys in the northern half, at least 12 inches from the VIP.
M-03Alpha StrikeClassic BattleTechEra//All eras
Defense & Chokepoint
The Hesperus Pass
Chokepoint – Hold the Line
High mountains on both sides create a narrow corridor roughly 12–18 inches wide in the middle. Setup: The pass runs south to north through the center of the table and is 15 inches wide. The mountain flanks to the left and right are impassable. The attacker starts at the south edge, the defender in the northern half. Breaking through means the unit leaves the table over the north edge.
M-04Alpha StrikeClassic BattleTechEra//All eras
Engagement & Ambush
Sensor Blackout
Encounter in the Storm
Hilly terrain shrouded in heavy fog or a severe sandstorm.
M-05Alpha StrikeClassic BattleTechEra//Clan Invasion · Dark Age · ilClan
Reconnaissance & Infiltration
Data Heist in No Man's Land
Intel Sweep
5 data terminal markers are distributed along the battlefield's centerline.
M-06Alpha StrikeClassic BattleTechEra//Succession Wars · Clan Invasion
Salvage & Rescue
Shot Down in Enemy Territory
Downed DropShip / Salvage Operations
In the middle of the playing field lies the wreck of a crashed DropShip or Transporter. The surrounding area is characterized by debris, ultra-rough terrain and fires. Setup: The wreck lies at the exact center of the table. The defender's home edge is the south edge; the attacker enters from the north edge.
M-07Alpha StrikeClassic BattleTechEra//All eras
Assault & Sabotage
Sabotage in the Hangar
Industrial Sabotage
An industrial area with 3 separate production halls/reactors in the center. Around it run roads, pipelines and storage areas. Setup: The three target buildings stand on the center line: one in the middle, the others 12 inches to its left and right. Each building has 6 structure (AS) or 40 CF (CBT).
M-08Alpha StrikeClassic BattleTechEra//Dark Age · ilClan · Succession Wars
Defense & Chokepoint
The Last Signal
Relay Station Defense
A central hill (level 2/3) with a large HPG or communication antenna in the center. Setup: The relay (antenna) stands on the hill at the exact center of the table. Player A starts at the south edge, Player B at the north edge. Points are scored from the end of Round 2.
M-09Alpha StrikeClassic BattleTechEra//All eras
Engagement & Ambush
Ambush in the River Delta
Amphibious Ambush
A wide river runs diagonally through the map. There is only one bridge and two shallow fords. Dense jungle lines the banks. Setup: The river runs from the southwest to the northeast corner. The road leads from the middle of the west edge over the bridge at the center of the table to the middle of the east edge. The fords lie 12 inches to the left and right of the bridge. The convoy starts at the west edge and must reach the east edge.
M-10Alpha StrikeClassic BattleTechEra//Clan Invasion · Civil War
Engagement & Ambush
Hunt for the Commander
Headhunting Operation
Mixed terrain with wooded hills, valleys and view blocks. Setup: Both players start at opposite short edges. Before the game, each player secretly writes down their Commander on a slip of paper.
M-11Alpha StrikeClassic BattleTechEra//Succession Wars · Clan Invasion · Dark Age
Assault & Sabotage
Silence of the Guns
Artillery Battery Sweep
On the defender pitch half is a fortified position with 2 stationary/supporting artillery units (e.g. Long Tom, Thumper or Arrow IV starting sites). Setup: There are 2 artillery positions in the defender's rear third, each 12 inches from the side edges and 8 inches from the home edge. Each position has 6 structure (AS) or 30 CF (CBT).
M-12Alpha StrikeClassic BattleTechEra//All eras
Salvage & Rescue
Flames Over the Outpost
Wildfire Hazard
Dense forests and grasslands with a small research station or observation post in the middle. A forest fire spreads out at the edge of the playing field facing the wind. Setup: The outpost stands at the exact center of the table. The windward edge is the west edge, where the fire starts across its full width. Player A starts at the south edge, Player B at the north edge.
M-13Alpha StrikeClassic BattleTechEra//Succession Wars · Civil War
Reconnaissance & Infiltration
Shadow Over the Landing Zone
Nightfall Assault
Spaceport or resupply camp with several buildings and searchlight masts. Setup: There are 3 main generators in a row on the center line (middle and 12 inches to the left and right). 4 searchlight masts stand 12 inches from each corner. Each generator has 6 structure (AS) or 30 CF (CBT).
M-14Alpha StrikeClassic BattleTechEra//All eras
Engagement & Ambush
The Flanking Trap
Flank Attack & Rearguard
Hilled landscape with central traffic route. Setup: The road runs south to north through the center of the table. The rearguard deploys within 6 inches of the center.
M-15Alpha StrikeClassic BattleTechEra//Succession Wars · Clan Invasion · ilClan
Salvage & Rescue
Salvage in the Deep Swamp
Hazardous Retrieval
A treacherous swamp with few fixed paths, deep mud holes and quicksand. In the middle are two sunken 'Mech' prototypes. Setup: The two prototypes lie on the diagonal between the starting corners, each 12 inches from the center. Each wreck yields 3 wreck components (6 in total).
M-16Alpha StrikeClassic BattleTechEra//All eras
Escort & Evacuation
The VIP Convoy
VIP Escort & Extraction
A paved road or clearly recognizable path leads from a field corner across the field to the opposite corner. Dense terrain (forests, buildings or rocks) lines the flanks. Setup: The road runs from the southwest to the northeast corner. The convoy starts within 6 inches of the southwest corner.
M-17Alpha StrikeClassic BattleTechEra//Succession Wars · Clan Invasion · Dark Age
Assault & Sabotage
Breakthrough Through the Minefield
Minefield Clearance
A wide, 12-inch deep stripe in the middle of the playing field is blocked by minefields and tank locks. Setup: The mine belt is 12 inches deep and runs across the center of the table. It is divided into 4 sectors of equal width. Heavy units are size 3–4 units (AS) or 60 tons and above (CBT).
M-18Alpha StrikeClassic BattleTechEra//Clan Invasion · Civil War · ilClan
Reconnaissance & Infiltration
The Orbital Beacon
Orbital Targeting Beacon
A heavily fortified enemy outpost with turrets, radar masts and generators. Setup: There are 5 target points in the base: one at the center and four 12 inches away toward the corners.
M-19Alpha StrikeClassic BattleTechEra//All eras
Escort & Evacuation
The Burning Headquarters
Last Stand Evacuation
A besieged command base in the center, slowly surrounded by enemy troops on all sides. Setup: The headquarters and the landing pad sit side by side at the center of the table, 6 inches apart. 4 cargo/VIP markers lie inside the headquarters.
M-20Alpha StrikeClassic BattleTechEra//All eras
Defense & Chokepoint
Tactical Retreat
Rearguard Delaying Action
River or valley landscape with two bottlenecks (bridges or narrow forest lanes). Setup: The two chokepoints lie 18 inches from the north edge, each 12 inches from the side edges.
M-21Alpha StrikeClassic BattleTechEra//Succession Wars · Civil War · Dark Age
Reconnaissance & Infiltration
The Signal Fire of New Avalon
Comms Blackout & Calibration
Distributed on the map are 3 small HPG transmission masts (Alpha, Bravo, Charlie) and 2 scattered ammunition depots. Setup: Mast Alpha stands on the center line 12 inches from the west edge, Mast Bravo 12 inches from the east edge. Mast Charlie in the middle is cover only. The two ammunition depots lie 12 inches in front of Player A's starting edge, each 12 inches from the side edges. Each depot has 4 structure (AS) or 20 CF (CBT).
M-22Alpha StrikeClassic BattleTechEra//Clan Invasion · Jihad · ilClan
Salvage & Rescue
Ghost Hunt in the Fog
Experimental Tech Recovery vs. VIP Capture
Very dense terrain (many blocks of view, debris fields and dense smoke). In the middle are 4 "ghost blips" (unknown signals). Setup: The 4 blips lie 8 inches from the center toward each of the four corners. Before the game, a neutral player or a D6 roll secretly assigns them: 1 reactor, 1 VIP hideout, 2 false signals.
M-23Alpha StrikeClassic BattleTechEra//All eras
Engagement & Ambush
The Harvest of Solaris
Trial of Strength vs. Facility Capture
Industrial plant with central cooling reactor surrounded by pipelines and warehouses. Setup: The cooling reactor stands at the center of the table. The 3 control consoles stand 10 inches from it in a triangle. A coolant valve stands next to each console.
M-24Alpha StrikeClassic BattleTechEra//All eras
Escort & Evacuation
Escape from the Burning Hell
Erupting Volcano Hazard
A volcano erupts and lava flows cross the map. The only escape leads north: two floodgates stand on the north edge – armored bulkheads sealing the rescue tunnels against the lava. Floodgate Alpha is 12 inches from the west edge, Floodgate Beta 12 inches from the east edge, both directly on the north edge. Two salvage capsules (research data) lie in the field: Capsule Alpha 18 inches from the south edge and 12 inches from the west edge, Capsule Beta 26 inches from the south edge and 12 inches from the east edge. From Round 2, lava spreads north from the south edge.
M-25Alpha StrikeClassic BattleTechEra//Succession Wars · Clan Invasion · ilClan
Assault & Sabotage
The Disrupted Relay
Sat-Com Override vs. Demolition Raid
A distributed research station with a large parabolic antenna in the center and 4 surrounding solar fields. Setup: The parabolic antenna stands at the center of the table and has 10 structure (AS) or 60 CF (CBT). The 4 solar fields lie 12 inches from it toward the four corners.
M-26Alpha StrikeEra//Succession Wars · Clan Invasion · ilClan
Assault & Sabotage
The Heart of War
Overlord DropShip Assault
On the pitch half of Player A, there is a landed Spheroid DropShip (e.g. Overlord or Union class as a terrain template). Around the ship are approach lanes, barricades and craters. Setup: The DropShip stands 18 inches in front of Player A's edge and has 4 cargo hatches, one on each side.
M-27Alpha StrikeEra//All eras
Defense & Chokepoint
The Fortress in the Ice
Fortress Breach & Power Grid
A fortified bunker with thick walls (hardened buildings) secures the north side. 3 external power generators are distributed on the card. Tundra and ice fields make movement difficult. Setup: The bunker wall runs 12 inches in front of the north edge across the full width and consists of 4 sections with 2 towers. The 3 generators stand on the center line: middle and 12 inches to the left and right. Each wall section has 12 structure (AS) or 90 CF (CBT); each generator 6 structure or 30 CF.
M-28Alpha StrikeEra//Succession Wars · Civil War · Dark Age
Engagement & Ambush
Hunt in the Ash Storm
Heavy Firestorm & Asset Control
Volcanic wasteland with multiple ash clouds moving each round. 4 mobile drilling rigs are in the center. Setup: The 4 drilling rigs stand 8 inches from the center toward each of the four corners. Each rig has 6 structure (AS) or 30 CF (CBT). The wind blows from west to east.
M-29Alpha StrikeEra//Clan Invasion · ilClan
Defense & Chokepoint
Operation: Glass Hell
Combined Arms Breakthrough
A large desert area with dunes, gorges and a highly developed enemy defense line in the center (including minefields and tank barriers). Setup: The defensive line runs 18 inches in front of the east edge. 4 fortified gun emplacements are spread evenly along it. The minefield lies directly in front of it, 6 inches deep.
M-30Alpha StrikeEra//Clan Invasion · Dark Age · ilClan
Salvage & Rescue
The Tokasha Protocol
Honor & Evacuation
Canyons, gorges and rock plateaus. 3 archaeological artifact depots are located on elevated levels. Setup: The 3 plateaus lie on the center line: middle and 12 inches to the left and right. Each plateau holds 1 artifact container.