
M-03 // Defense & Chokepoint
The Hesperus Pass
Chokepoint – Hold the Line
[ Hangar & Force Builder ]
Build a force for this mission (300 PV · 11,500 BV)
Battlefield
4' x 6' · Mountains / Canyon
High mountains on both sides create a narrow corridor roughly 12–18 inches wide in the middle. Setup: The pass runs south to north through the center of the table and is 15 inches wide. The mountain flanks to the left and right are impassable. The attacker starts at the south edge, the defender in the northern half. Breaking through means the unit leaves the table over the north edge.
Forces & objectives
Attacker
Invasion Force
- Deployment
- Starts at the opposite board edge.
- Primary objective (3 VP)
- By the end of Round 8, get at least 3 units through the pass and across the enemy board edge.
Defender
Blocking Force
- Deployment
- Deploys in the rear third of the pass.
- Primary objective (3 VP)
- At the end of Round 8, at most 2 enemy units have broken through the pass.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Off-Board Artillery
The defender has access to off-map Thumper artillery strikes for 2 rounds.
Chokepoint Maneuvering
No flanking maneuvers are possible outside the pass.
Artillery Values
The defender has 2 artillery strikes in total (at most 1 per round): 2-inch radius, 2 damage (AS) or 10 damage (CBT) to every unit in the target area.
Next mission
Sensor Blackout