
M-04 // Engagement & Ambush
Sensor Blackout
Encounter in the Storm
Alpha Strike
200 PV
Classic BT
7,500 BV
Era
All eras
Game length
8 rounds
BeginnerSystemAlpha StrikeClassic BattleTech
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' · Hills / Storm
Hilly terrain shrouded in heavy fog or a severe sandstorm.
Forces & objectives
Attacker
Force A
- Deployment
- Begins at its own edge and advances toward the enemy.
- Primary objective (3 VP)
- At the end of Round 8, have destroyed more enemy points (PV/BV) than the opponent.
Defender
Force B
- Deployment
- Begins at the opposite edge and advances toward the enemy.
- Primary objective (3 VP)
- At the end of Round 8, have destroyed more enemy points (PV/BV) than the opponent.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
01
Restricted Visibility
Maximum range for ranged attacks: 18 inches (Alpha Strike) / 9 hexes (Classic BattleTech).
02
Active Probes
Units with RCN or BAP raise the visibility limit for themselves and linked units to 24 inches.
Next mission
Data Heist in No Man's Land