
M-07 // Assault & Sabotage
Sabotage in the Hangar
Industrial Sabotage
[ Hangar & Force Builder ]
Build a force for this mission (150 PV · 5,500 BV)
Battlefield
4' x 4' · Industrial Zone
An industrial area with 3 separate production halls/reactors in the center. Around it run roads, pipelines and storage areas. Setup: The three target buildings stand on the center line: one in the middle, the others 12 inches to its left and right. Each building has 6 structure (AS) or 40 CF (CBT).
Forces & objectives
Attacker
Infiltrators
- Deployment
- Enters in Round 1 from any board edge.
- Primary objective (3 VP)
- By the end of Round 8, destroy at least 2 of the 3 target buildings.
Defender
Factory Security
- Deployment
- The entire force deploys within 8 inches of the factory buildings (hidden units allowed).
- Primary objective (3 VP)
- At the end of Round 8, at least 2 of the 3 target buildings are still standing.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Placing Charges
Infantry or units with hand actuators can place demolition charges adjacent to a building. After a 1-round delay, the building suffers massive structural damage.
Collateral Damage
Destroyed reactor buildings trigger an explosion with a 3-inch radius when they collapse.
Charge Values
A demolition charge deals 4 damage (AS) or 20 damage (CBT) to the building. A reactor collapse deals 1 damage (AS) or 5 damage (CBT) to every unit within 3 inches.
Next mission
The Last Signal