
M-08 // Defense & Chokepoint
The Last Signal
Relay Station Defense
[ Hangar & Force Builder ]
Build a force for this mission (250 PV · 9,500 BV)
Battlefield
4' x 4' · Hill Range / Communications Hub
A central hill (level 2/3) with a large HPG or communication antenna in the center. Setup: The relay (antenna) stands on the hill at the exact center of the table. Player A starts at the south edge, Player B at the north edge. Points are scored from the end of Round 2.
Forces & objectives
Attacker
Player A
- Deployment
- Deploys at one board edge and advances toward the center.
- Primary objective (3 VP)
- At the end of Round 8, have collected more transmission points (zone control) than the opponent.
Defender
Player B
- Deployment
- Deploys at the opposite board edge and advances toward the center.
- Primary objective (3 VP)
- At the end of Round 8, have collected more transmission points (zone control) than the opponent.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Zone Control
The player with more points (PV/BV) within 6 inches of the relay at the end of a round scores 1 transmission point.
Signal Jamming
Units with an active ECM suite in the control zone prevent the opponent from scoring that round.
Tie
If both players have the same number of transmission points, the player with more points (PV/BV) within 6 inches of the relay at the end of Round 8 wins. If that is also equal, the mission ends in a draw.
Next mission
Ambush in the River Delta