
M-06 // Salvage & Rescue
Shot Down in Enemy Territory
Downed DropShip / Salvage Operations
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' · Debris Field / Fire Zones
In the middle of the playing field lies the wreck of a crashed DropShip or Transporter. The surrounding area is characterized by debris, ultra-rough terrain and fires. Setup: The wreck lies at the exact center of the table. The defender's home edge is the south edge; the attacker enters from the north edge.
Forces & objectives
Attacker
Scavenger / Interceptor
- Deployment
- Enters in Round 1 from the opposite board edge.
- Primary objective (3 VP)
- By the end of Round 8, prevent the defender from carrying the data core over their home edge.
Defender
Distress Signal Team
- Deployment
- Up to 2 units start directly at the wreck. The remaining units start as a relief force at their own edge.
- Primary objective (3 VP)
- Download the data core and evacuate the carrying unit over the home edge by the end of Round 8.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Data Recovery
A unit must spend one full round in uninterrupted base contact with the wreck (no movement, no firing) to download the data core.
Debris Hazard Zone
The area within 4 inches of the wreck counts as rough terrain and can catch fire from missed shots.
Fire at the Wreck
If an attack misses a target within the hazard zone, the target's terrain catches fire on a D6 roll of 6. Burning terrain deals 1 damage (AS) or 5 heat (CBT) to every unit ending a phase there.
Next mission
Sabotage in the Hangar