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Shot Down in Enemy Territory — Salvage & Rescue

M-06 // Salvage & Rescue

Shot Down in Enemy Territory

Downed DropShip / Salvage Operations

Alpha Strike
200 PV
Classic BT
7,500 BV
Era
Succession Wars · Clan Invasion
Game length
8 rounds
IntermediateSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (200 PV · 7,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Debris Field / Fire Zones

In the middle of the playing field lies the wreck of a crashed DropShip or Transporter. The surrounding area is characterized by debris, ultra-rough terrain and fires. Setup: The wreck lies at the exact center of the table. The defender's home edge is the south edge; the attacker enters from the north edge.

Forces & objectives

Attacker

Scavenger / Interceptor

Deployment
Enters in Round 1 from the opposite board edge.
Primary objective (3 VP)
By the end of Round 8, prevent the defender from carrying the data core over their home edge.

Defender

Distress Signal Team

Deployment
Up to 2 units start directly at the wreck. The remaining units start as a relief force at their own edge.
Primary objective (3 VP)
Download the data core and evacuate the carrying unit over the home edge by the end of Round 8.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Data Recovery

A unit must spend one full round in uninterrupted base contact with the wreck (no movement, no firing) to download the data core.

02

Debris Hazard Zone

The area within 4 inches of the wreck counts as rough terrain and can catch fire from missed shots.

03

Fire at the Wreck

If an attack misses a target within the hazard zone, the target's terrain catches fire on a D6 roll of 6. Burning terrain deals 1 damage (AS) or 5 heat (CBT) to every unit ending a phase there.

Next mission

Sabotage in the Hangar

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