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The Orbital Beacon — Reconnaissance & Infiltration

M-18 // Reconnaissance & Infiltration

The Orbital Beacon

Orbital Targeting Beacon

Alpha Strike
200 PV
Classic BT
7,500 BV
Era
Clan Invasion · Civil War · ilClan
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (200 PV · 7,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Fortified Outpost

A heavily fortified enemy outpost with turrets, radar masts and generators. Setup: There are 5 target points in the base: one at the center and four 12 inches away toward the corners.

Forces & objectives

Attacker

Spotter Team

Deployment
Starts at two opposite outer edges.
Primary objective (3 VP)
By the end of Round 7, mark at least 3 target points with TAG or NARC (orbital strike at the end of Round 8).

Defender

Garrison

Deployment
Deploys inside the base.
Primary objective (3 VP)
At the end of Round 7, at most 2 target points are marked.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Target Designation (TAG/NARC)

A unit must be within range of a target objective and pass a TAG roll to place a marker.

02

Orbital Strike

Once 3 markers are placed, an automatic orbital artillery strike hits the base at the end of the following round, causing massive area damage.

03

Orbital Strike Values

Each marked target point hits every unit within 6 inches for 4 damage (AS) or 20 damage (CBT).

Next mission

The Burning Headquarters

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