
M-18 // Reconnaissance & Infiltration
The Orbital Beacon
Orbital Targeting Beacon
Alpha Strike
200 PV
Classic BT
7,500 BV
Era
Clan Invasion · Civil War · ilClan
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' · Fortified Outpost
A heavily fortified enemy outpost with turrets, radar masts and generators. Setup: There are 5 target points in the base: one at the center and four 12 inches away toward the corners.
Forces & objectives
Attacker
Spotter Team
- Deployment
- Starts at two opposite outer edges.
- Primary objective (3 VP)
- By the end of Round 7, mark at least 3 target points with TAG or NARC (orbital strike at the end of Round 8).
Defender
Garrison
- Deployment
- Deploys inside the base.
- Primary objective (3 VP)
- At the end of Round 7, at most 2 target points are marked.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
01
Target Designation (TAG/NARC)
A unit must be within range of a target objective and pass a TAG roll to place a marker.
02
Orbital Strike
Once 3 markers are placed, an automatic orbital artillery strike hits the base at the end of the following round, causing massive area damage.
03
Orbital Strike Values
Each marked target point hits every unit within 6 inches for 4 damage (AS) or 20 damage (CBT).
Next mission
The Burning Headquarters