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Hunt for the Commander — Engagement & Ambush

M-10 // Engagement & Ambush

Hunt for the Commander

Headhunting Operation

Alpha Strike
300 PV
Classic BT
11,500 BV
Era
Clan Invasion · Civil War
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (300 PV · 11,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 6' · Wooded Hills / Valleys

Mixed terrain with wooded hills, valleys and view blocks. Setup: Both players start at opposite short edges. Before the game, each player secretly writes down their Commander on a slip of paper.

Forces & objectives

Attacker

Player A

Deployment
Secretly designates one of its units as Commander before the game.
Primary objective (3 VP)
By the end of Round 8, destroy the enemy Commander or force it to withdraw (only counts if your own Commander is still in play).
Secondary objective (1 VP)
Your own Commander has no structure damage at the end of the game.

Defender

Player B

Deployment
Secretly designates one of its units as Commander before the game.
Primary objective (3 VP)
By the end of Round 8, destroy the enemy Commander or force it to withdraw (only counts if your own Commander is still in play).
Secondary objective (1 VP)
Your own Commander has no structure damage at the end of the game.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Command Structure (C3 / HQ)

As long as your Commander is operational, all friendly Lances/Stars gain a -1 bonus to initiative or to-hit rolls (depending on the rules system).

02

Code of Honor (optional for Clan players)

If a unit engages the enemy Commander one-on-one, no other units may join that duel without losing honor points.

03

Revealing the Commander

The slip is revealed as soon as the Commander is destroyed or withdraws, and at the latest at the end of the game.

Next mission

Silence of the Guns

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