
M-11 // Assault & Sabotage
Silence of the Guns
Artillery Battery Sweep
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' · Fortified Artillery Position
On the defender pitch half is a fortified position with 2 stationary/supporting artillery units (e.g. Long Tom, Thumper or Arrow IV starting sites). Setup: There are 2 artillery positions in the defender's rear third, each 12 inches from the side edges and 8 inches from the home edge. Each position has 6 structure (AS) or 30 CF (CBT).
Forces & objectives
Attacker
Strike Team
- Deployment
- Starts at the opposite board edge.
- Primary objective (3 VP)
- By the end of Round 8, destroy all artillery positions.
Defender
Garrison
- Deployment
- The artillery positions sit in the rear third. Half of the garrison secures the perimeter; the other half starts as a mobile reserve at the home edge.
- Primary objective (3 VP)
- At the end of Round 8, at least one artillery position is intact.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Artillery Barrage
At the start of each round, undamaged artillery units can lay indirect barrage fire on chosen attacker coordinates.
Critical Positions
Artillery markers are stationary targets with fixed structure points. Melee attacks against a position deal double damage.
Barrage Values
Each intact position fires once per round: 2-inch radius, 2 damage (AS) or 10 damage (CBT). The target point does not need line of sight.
Next mission
Flames Over the Outpost