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Flames Over the Outpost — Salvage & Rescue

M-12 // Salvage & Rescue

Flames Over the Outpost

Wildfire Hazard

Alpha Strike
150 PV
Classic BT
5,500 BV
Era
All eras
Game length
8 rounds
IntermediateSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (150 PV · 5,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Forest & Brush Terrain

Dense forests and grasslands with a small research station or observation post in the middle. A forest fire spreads out at the edge of the playing field facing the wind. Setup: The outpost stands at the exact center of the table. The windward edge is the west edge, where the fire starts across its full width. Player A starts at the south edge, Player B at the north edge.

Forces & objectives

Attacker

Player A

Deployment
Starts at its own board edge, opposite the windward edge.
Primary objective (3 VP)
At the end of Round 8, have more points (PV/BV) within 6 inches of the central target building than the opponent.

Defender

Player B

Deployment
Starts at the opposite board edge, opposite the windward edge.
Primary objective (3 VP)
At the end of Round 8, have more points (PV/BV) within 6 inches of the central target building than the opponent.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Fire Spread

At the end of each round, the fire spreads 2 inches downwind.

02

Heat Stress

Units ending a phase in or directly adjacent to a burning hex/terrain area suffer extra heat (Classic BattleTech) or automatic damage (Alpha Strike).

03

Firefighting

Units with fluid guns, coolant trucks or special ammunition can extinguish burning areas.

04

Heat Values

Units in or directly adjacent to the fire take 1 damage (AS) or 5 heat (CBT).

05

Tie

If both players have equal points in the target area, the mission ends in a draw.

Next mission

Shadow Over the Landing Zone

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