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Shadow Over the Landing Zone — Reconnaissance & Infiltration

M-13 // Reconnaissance & Infiltration

Shadow Over the Landing Zone

Nightfall Assault

Alpha Strike
200 PV
Classic BT
7,500 BV
Era
Succession Wars · Civil War
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (200 PV · 7,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Spaceport / Supply Depot

Spaceport or resupply camp with several buildings and searchlight masts. Setup: There are 3 main generators in a row on the center line (middle and 12 inches to the left and right). 4 searchlight masts stand 12 inches from each corner. Each generator has 6 structure (AS) or 30 CF (CBT).

Forces & objectives

Attacker

Night Infiltrators

Deployment
Starts hidden at any two outer edges.
Primary objective (3 VP)
By the end of Round 8, destroy at least 2 main generators.

Defender

Night Watch

Deployment
Spread across the entire base area. Searchlights illuminate fixed sectors.
Primary objective (3 VP)
At the end of Round 8, at least 2 main generators are intact.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Night Combat Modifiers

All ranged attacks suffer +2 to-hit unless the target is inside a searchlight beam or the attacker uses active probes (BAP/RCN).

02

Flares / Illumination Rounds

Units can fire flares to fully illuminate a terrain area for 1 round.

03

Searchlights

Each mast lights a 6-inch-wide cone up to 18 inches. The defender sets the direction before the game. A mast that takes 2 damage (AS) or 10 damage (CBT) goes dark.

Next mission

The Flanking Trap

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