
M-13 // Reconnaissance & Infiltration
Shadow Over the Landing Zone
Nightfall Assault
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' · Spaceport / Supply Depot
Spaceport or resupply camp with several buildings and searchlight masts. Setup: There are 3 main generators in a row on the center line (middle and 12 inches to the left and right). 4 searchlight masts stand 12 inches from each corner. Each generator has 6 structure (AS) or 30 CF (CBT).
Forces & objectives
Attacker
Night Infiltrators
- Deployment
- Starts hidden at any two outer edges.
- Primary objective (3 VP)
- By the end of Round 8, destroy at least 2 main generators.
Defender
Night Watch
- Deployment
- Spread across the entire base area. Searchlights illuminate fixed sectors.
- Primary objective (3 VP)
- At the end of Round 8, at least 2 main generators are intact.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Night Combat Modifiers
All ranged attacks suffer +2 to-hit unless the target is inside a searchlight beam or the attacker uses active probes (BAP/RCN).
Flares / Illumination Rounds
Units can fire flares to fully illuminate a terrain area for 1 round.
Searchlights
Each mast lights a 6-inch-wide cone up to 18 inches. The defender sets the direction before the game. A mast that takes 2 damage (AS) or 10 damage (CBT) goes dark.
Next mission
The Flanking Trap