
M-14 // Engagement & Ambush
The Flanking Trap
Flank Attack & Rearguard
Alpha Strike
250 PV
Classic BT
9,500 BV
Era
All eras
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech
[ Hangar & Force Builder ]
Build a force for this mission (250 PV · 9,500 BV)
Battlefield
4' x 6' · Hill Country
Hilled landscape with central traffic route. Setup: The road runs south to north through the center of the table. The rearguard deploys within 6 inches of the center.
Forces & objectives
Attacker
Pincer Attack
- Deployment
- 50% of the force deploys in the south. The remaining 50% arrive from Round 2 via the east or west flank.
- Primary objective (3 VP)
- At the end of Round 8, the defender has evacuated fewer than 50% of its units over the north edge.
Defender
Rearguard
- Deployment
- Deploys in the middle of the map and tries to break through to the north.
- Primary objective (3 VP)
- By the end of Round 8, evacuate at least 50% of your own units over the north edge.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
01
Variable Flank Arrival
The attacker secretly decides in which round (Round 2 or later) its flanking units enter via the side edges.
02
Flank Initiative
The defender gains an initiative bonus in Rounds 1 and 2 but loses it as soon as the flanking reinforcements arrive.
03
Recording Arrival
Before the game, the attacker secretly writes down the arrival round (Round 2 or later) and flank (east or west) and reveals the slip on arrival.
Next mission
Salvage in the Deep Swamp