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The Flanking Trap — Engagement & Ambush

M-14 // Engagement & Ambush

The Flanking Trap

Flank Attack & Rearguard

Alpha Strike
250 PV
Classic BT
9,500 BV
Era
All eras
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (250 PV · 9,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 6' · Hill Country

Hilled landscape with central traffic route. Setup: The road runs south to north through the center of the table. The rearguard deploys within 6 inches of the center.

Forces & objectives

Attacker

Pincer Attack

Deployment
50% of the force deploys in the south. The remaining 50% arrive from Round 2 via the east or west flank.
Primary objective (3 VP)
At the end of Round 8, the defender has evacuated fewer than 50% of its units over the north edge.

Defender

Rearguard

Deployment
Deploys in the middle of the map and tries to break through to the north.
Primary objective (3 VP)
By the end of Round 8, evacuate at least 50% of your own units over the north edge.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Variable Flank Arrival

The attacker secretly decides in which round (Round 2 or later) its flanking units enter via the side edges.

02

Flank Initiative

The defender gains an initiative bonus in Rounds 1 and 2 but loses it as soon as the flanking reinforcements arrive.

03

Recording Arrival

Before the game, the attacker secretly writes down the arrival round (Round 2 or later) and flank (east or west) and reveals the slip on arrival.

Next mission

Salvage in the Deep Swamp

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