
M-15 // Salvage & Rescue
Salvage in the Deep Swamp
Hazardous Retrieval
[ Hangar & Force Builder ]
Build a force for this mission (180 PV · 6,500 BV)
Battlefield
4' x 4' · Swamp & Mire Terrain
A treacherous swamp with few fixed paths, deep mud holes and quicksand. In the middle are two sunken 'Mech' prototypes. Setup: The two prototypes lie on the diagonal between the starting corners, each 12 inches from the center. Each wreck yields 3 wreck components (6 in total).
Forces & objectives
Attacker
Player A
- Deployment
- Starts in one corner (diagonal deployment).
- Primary objective (3 VP)
- At the end of Round 8, have salvaged more wreck components and carried them over your own edge than the opponent.
Defender
Player B
- Deployment
- Starts in the diagonally opposite corner.
- Primary objective (3 VP)
- At the end of Round 8, have salvaged more wreck components and carried them over your own edge than the opponent.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Bogging Down
Tracked and wheeled vehicles and heavy 'Mechs crossing swamp areas must pass piloting/movement checks to avoid getting stuck in the mud.
Crane & Salvage Mechanics
Units with hand actuators, salvage cranes or heavy-lift cables can tow wreckage faster and without movement penalties.
Salvaging Components
A unit ends its movement in base contact with a wreck and picks up 1 component. It carries at most 1 component. If it is destroyed, the component stays where it fell.
Tie
If both players salvage the same number of components, the mission ends in a draw.
Next mission
The VIP Convoy