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Salvage in the Deep Swamp — Salvage & Rescue

M-15 // Salvage & Rescue

Salvage in the Deep Swamp

Hazardous Retrieval

Alpha Strike
180 PV
Classic BT
6,500 BV
Era
Succession Wars · Clan Invasion · ilClan
Game length
8 rounds
IntermediateSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (180 PV · 6,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Swamp & Mire Terrain

A treacherous swamp with few fixed paths, deep mud holes and quicksand. In the middle are two sunken 'Mech' prototypes. Setup: The two prototypes lie on the diagonal between the starting corners, each 12 inches from the center. Each wreck yields 3 wreck components (6 in total).

Forces & objectives

Attacker

Player A

Deployment
Starts in one corner (diagonal deployment).
Primary objective (3 VP)
At the end of Round 8, have salvaged more wreck components and carried them over your own edge than the opponent.

Defender

Player B

Deployment
Starts in the diagonally opposite corner.
Primary objective (3 VP)
At the end of Round 8, have salvaged more wreck components and carried them over your own edge than the opponent.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Bogging Down

Tracked and wheeled vehicles and heavy 'Mechs crossing swamp areas must pass piloting/movement checks to avoid getting stuck in the mud.

02

Crane & Salvage Mechanics

Units with hand actuators, salvage cranes or heavy-lift cables can tow wreckage faster and without movement penalties.

03

Salvaging Components

A unit ends its movement in base contact with a wreck and picks up 1 component. It carries at most 1 component. If it is destroyed, the component stays where it fell.

04

Tie

If both players salvage the same number of components, the mission ends in a draw.

Next mission

The VIP Convoy

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