
M-16 // Escort & Evacuation
The VIP Convoy
VIP Escort & Extraction
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' / 2x2 Hex-Karten · Road with Dense Flanks
A paved road or clearly recognizable path leads from a field corner across the field to the opposite corner. Dense terrain (forests, buildings or rocks) lines the flanks. Setup: The road runs from the southwest to the northeast corner. The convoy starts within 6 inches of the southwest corner.
Forces & objectives
Attacker
Ambush Force
- Deployment
- Starts hidden (hidden units) or in two groups at the side board edges.
- Primary objective (3 VP)
- By the end of Round 8, destroy or immobilize all VIP transports.
Defender
Escort
- Deployment
- Starts at the starting corner. The convoy consists of 2 lightly armored VIP transports (or VIP APCs) plus escort.
- Primary objective (3 VP)
- By the end of Round 8, evacuate at least one VIP transport over the opposite board edge.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
VIP Protection
Escorted VIP transports have reduced armor but gain +1 TMM / to-hit modifier while a friendly 'Mech is within 3 inches.
Road Speed
Vehicles on the road gain +2 inches of movement (+1 MP) but cannot evade if attacked while on the road.
Next mission
Breakthrough Through the Minefield