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The VIP Convoy — Escort & Evacuation

M-16 // Escort & Evacuation

The VIP Convoy

VIP Escort & Extraction

Alpha Strike
200 PV
Classic BT
7,500 BV
Era
All eras
Game length
8 rounds
IntermediateSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (200 PV · 7,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' / 2x2 Hex-Karten · Road with Dense Flanks

A paved road or clearly recognizable path leads from a field corner across the field to the opposite corner. Dense terrain (forests, buildings or rocks) lines the flanks. Setup: The road runs from the southwest to the northeast corner. The convoy starts within 6 inches of the southwest corner.

Forces & objectives

Attacker

Ambush Force

Deployment
Starts hidden (hidden units) or in two groups at the side board edges.
Primary objective (3 VP)
By the end of Round 8, destroy or immobilize all VIP transports.

Defender

Escort

Deployment
Starts at the starting corner. The convoy consists of 2 lightly armored VIP transports (or VIP APCs) plus escort.
Primary objective (3 VP)
By the end of Round 8, evacuate at least one VIP transport over the opposite board edge.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

VIP Protection

Escorted VIP transports have reduced armor but gain +1 TMM / to-hit modifier while a friendly 'Mech is within 3 inches.

02

Road Speed

Vehicles on the road gain +2 inches of movement (+1 MP) but cannot evade if attacked while on the road.

Next mission

Breakthrough Through the Minefield

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