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Breakthrough Through the Minefield — Assault & Sabotage

M-17 // Assault & Sabotage

Breakthrough Through the Minefield

Minefield Clearance

Alpha Strike
250 PV
Classic BT
9,500 BV
Era
Succession Wars · Clan Invasion · Dark Age
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (250 PV · 9,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Mine Belt

A wide, 12-inch deep stripe in the middle of the playing field is blocked by minefields and tank locks. Setup: The mine belt is 12 inches deep and runs across the center of the table. It is divided into 4 sectors of equal width. Heavy units are size 3–4 units (AS) or 60 tons and above (CBT).

Forces & objectives

Attacker

Engineer Team

Deployment
Starts at the front edge with engineer infantry, mine-clearing vehicles or heavy support.
Primary objective (3 VP)
By the end of Round 8, get at least 3 heavy units over the enemy board edge.

Defender

Defensive Line

Deployment
Deploys in the rear third behind the mine belt.
Primary objective (3 VP)
At the end of Round 8, at most 2 heavy attacker units have broken through.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Minefield Mechanics

Entering an uncleared mine sector deals automatic damage to legs/running gear and requires control rolls.

02

Engineer Clearance

Units with mine-clearing equipment (MDS/engineers) or infantry in cover can safely clear one minefield square within 1 round.

03

Mine Damage

A unit entering an uncleared sector takes 2 damage (AS) or 10 damage to its legs or running gear (CBT).

Next mission

The Orbital Beacon

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