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Tactical Retreat — Defense & Chokepoint

M-20 // Defense & Chokepoint

Tactical Retreat

Rearguard Delaying Action

Alpha Strike
180 PV
Classic BT
6,500 BV
Era
All eras
Game length
8 rounds
IntermediateSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (180 PV · 6,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · River / Valley Landscape

River or valley landscape with two bottlenecks (bridges or narrow forest lanes). Setup: The two chokepoints lie 18 inches from the north edge, each 12 inches from the side edges.

Forces & objectives

Attacker

Pursuit Force

Deployment
Starts at the southern board edge and presses forward.
Primary objective (3 VP)
By the end of Round 8, destroy at least 2 rearguard units.

Defender

Rearguard

Deployment
Deploys in the middle of the battlefield.
Primary objective (3 VP)
Withdraw over the north edge from Round 6 onward; at the end of Round 8, have lost at most 1 unit.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Demolishing Chokepoints

The defender can blow bridges or chokepoints where it has positioned units, delaying the attacker's advance by 2 rounds.

02

Orderly Retreat (Forced Withdrawal Bonus)

Defender units that voluntarily withdraw over the north edge do not count as lost points (kill score) for the attacker.

03

Demolition

Each chokepoint can be blown once. A defender unit must end its movement at the chokepoint and may not fire that round. The chokepoint is then impassable until the end of the round after next.

Next mission

The Signal Fire of New Avalon

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