
M-20 // Defense & Chokepoint
Tactical Retreat
Rearguard Delaying Action
[ Hangar & Force Builder ]
Build a force for this mission (180 PV · 6,500 BV)
Battlefield
4' x 4' · River / Valley Landscape
River or valley landscape with two bottlenecks (bridges or narrow forest lanes). Setup: The two chokepoints lie 18 inches from the north edge, each 12 inches from the side edges.
Forces & objectives
Attacker
Pursuit Force
- Deployment
- Starts at the southern board edge and presses forward.
- Primary objective (3 VP)
- By the end of Round 8, destroy at least 2 rearguard units.
Defender
Rearguard
- Deployment
- Deploys in the middle of the battlefield.
- Primary objective (3 VP)
- Withdraw over the north edge from Round 6 onward; at the end of Round 8, have lost at most 1 unit.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Demolishing Chokepoints
The defender can blow bridges or chokepoints where it has positioned units, delaying the attacker's advance by 2 rounds.
Orderly Retreat (Forced Withdrawal Bonus)
Defender units that voluntarily withdraw over the north edge do not count as lost points (kill score) for the attacker.
Demolition
Each chokepoint can be blown once. A defender unit must end its movement at the chokepoint and may not fire that round. The chokepoint is then impassable until the end of the round after next.
Next mission
The Signal Fire of New Avalon