
M-22 // Salvage & Rescue
Ghost Hunt in the Fog
Experimental Tech Recovery vs. VIP Capture
[ Hangar & Force Builder ]
Build a force for this mission (250 PV · 7,500 BV)
Battlefield
4' x 4' · Dense Forest / Ruins / Smoke
Very dense terrain (many blocks of view, debris fields and dense smoke). In the middle are 4 "ghost blips" (unknown signals). Setup: The 4 blips lie 8 inches from the center toward each of the four corners. Before the game, a neutral player or a D6 roll secretly assigns them: 1 reactor, 1 VIP hideout, 2 false signals.
Forces & objectives
Attacker
Tech Recovery Team
- Deployment
- Both players start at adjacent edges (corner to corner).
- Primary objective (3 VP)
- By the end of Round 8, identify the prototype reactor and secure it with a close-range scan by a unit within 2 inches.
- Secondary objective (1 VP)
- Take out at least 2 enemy 'Mechs equipped with an ECM suite.
Defender
Bounty Hunters
- Deployment
- Both players start at adjacent edges (corner to corner).
- Primary objective (3 VP)
- By the end of Round 8, locate the hidden VIP infantry team and pick it up with an adjacent unit.
- Secondary objective (1 VP)
- Leave the battlefield over the enemy's diagonal edge to secure the escape route.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Hidden Identities
At the start it is unknown which blip is the reactor and which is the VIP's hideout. Identifying them requires sensor scans from less than 6 inches.
Bounty Pickup
Infantry transports or 'Mechs with hand actuators can pick up the VIP once discovered.
Next mission
The Harvest of Solaris