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The Harvest of Solaris — Engagement & Ambush

M-23 // Engagement & Ambush

The Harvest of Solaris

Trial of Strength vs. Facility Capture

Alpha Strike
220 PV
Classic BT
6,500 BV
Era
All eras
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (220 PV · 6,500 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Industrial Facility / Arena Sector

Industrial plant with central cooling reactor surrounded by pipelines and warehouses.

Forces & objectives

Attacker

Gladiators / Clan Honor Guard

Deployment
Both players advance from opposite sides.
Primary objective (3 VP)
At the end of Round 8, have at least 3 honor points (1 per unit destroyed in an unsupported one-on-one duel).
Secondary objective (1 VP)
Do not let a single one of your 'Mechs shut down from overheating.

Defender

Corporate Mercenaries

Deployment
Both players advance from opposite sides.
Primary objective (3 VP)
By the end of Round 8, occupy all 3 control consoles (each for 1 full round while adjacent).
Secondary objective (1 VP)
Take out at least 2 enemy units with concentrated crossfire (Combined Fire).

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Asymmetric Success Conditions

Player A scores purely through combat honor and duels. Player B scores purely through positioning and terminal control.

02

Coolant Valves

Player B can open valves to create smoke screens; Player A can use valves to remove heat points from its own 'Mechs.

Next mission

Escape from the Burning Hell

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