
M-23 // Engagement & Ambush
The Harvest of Solaris
Trial of Strength vs. Facility Capture
Alpha Strike
220 PV
Classic BT
6,500 BV
Era
All eras
Game length
8 rounds
AdvancedSystemAlpha StrikeClassic BattleTech
[ Hangar & Force Builder ]
Build a force for this mission (220 PV · 6,500 BV)
Battlefield
4' x 4' · Industrial Facility / Arena Sector
Industrial plant with central cooling reactor surrounded by pipelines and warehouses.
Forces & objectives
Attacker
Gladiators / Clan Honor Guard
- Deployment
- Both players advance from opposite sides.
- Primary objective (3 VP)
- At the end of Round 8, have at least 3 honor points (1 per unit destroyed in an unsupported one-on-one duel).
- Secondary objective (1 VP)
- Do not let a single one of your 'Mechs shut down from overheating.
Defender
Corporate Mercenaries
- Deployment
- Both players advance from opposite sides.
- Primary objective (3 VP)
- By the end of Round 8, occupy all 3 control consoles (each for 1 full round while adjacent).
- Secondary objective (1 VP)
- Take out at least 2 enemy units with concentrated crossfire (Combined Fire).
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
01
Asymmetric Success Conditions
Player A scores purely through combat honor and duels. Player B scores purely through positioning and terminal control.
02
Coolant Valves
Player B can open valves to create smoke screens; Player A can use valves to remove heat points from its own 'Mechs.
Next mission
Escape from the Burning Hell