← All missions
The Heart of War — Assault & Sabotage

M-26 // Assault & Sabotage

The Heart of War

Overlord DropShip Assault

Alpha Strike
450 PV
Era
Succession Wars · Clan Invasion · ilClan
Game length
8 rounds
AdvancedSystemAlpha Strike

[ Hangar & Force Builder ]

Build a force for this mission (450 PV)

Plan in The Tactical Screen ↗

Battlefield

6' x 4' · Landing Zone / DropShip

On the pitch half of Player A, there is a landed Spheroid DropShip (e.g. Overlord or Union class as a terrain template). Around the ship are approach lanes, barricades and craters. Setup: The DropShip stands 18 inches in front of Player A's edge and has 4 cargo hatches, one on each side.

Forces & objectives

Attacker

Assault Commando

Deployment
Advances from the opposite edge.
Primary objective (3 VP)
By the end of Round 8, destroy at least 2 of the DropShip's cargo hatches or storm them with infantry.
Secondary objective (1 VP)
Eliminate the defenders' Commander before it can board the ship.

Defender

DropShip Defense / Evacuation

Deployment
60% of units within 12 inches of the DropShip. The remaining 40% arrive from Round 2 as airborne reinforcements.
Primary objective (3 VP)
By the end of Round 8, get at least 3 of your own size 3 or 4 units up the ramps into the DropShip.
Secondary objective (1 VP)
Keep the DropShip's engine sectors free of direct damage.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

DropShip Boarding

A unit must end a Movement Phase at a working cargo hatch and use 0" Move to board the ship and be removed from play as secured.

02

Defensive Fire

The DropShip has its own point-defense guns that can automatically fire on enemy units within 12 inches.

03

Storming a Hatch

A hatch is stormed if an enemy infantry or battle armor unit is in base contact at the end of the round and no defender unit is within 3 inches. Each hatch has 6 structure (AS) or 30 CF (CBT).

Next mission

The Fortress in the Ice

→