
M-28 // Engagement & Ambush
Hunt in the Ash Storm
Heavy Firestorm & Asset Control
Alpha Strike
300 PV
Era
Succession Wars · Civil War · Dark Age
Game length
8 rounds
IntermediateSystemAlpha Strike
[ Hangar & Force Builder ]
Build a force for this mission (300 PV)
Battlefield
4' x 4' · Volcanic Wasteland
Volcanic wasteland with multiple ash clouds moving each round. 4 mobile drilling rigs are in the center. Setup: The 4 drilling rigs stand 8 inches from the center toward each of the four corners. Each rig has 6 structure (AS) or 30 CF (CBT). The wind blows from west to east.
Forces & objectives
Attacker
Interception Force
- Deployment
- Diagonal deployment at the corners.
- Primary objective (3 VP)
- By the end of Round 8, destroy at least 50% of the enemy units.
- Secondary objective (1 VP)
- Completely disable/destroy at least 2 drilling rigs.
Defender
Drilling Rig Recovery Team
- Deployment
- Diagonal deployment at the corners.
- Primary objective (3 VP)
- By the end of Round 8, secure the mining data at at least 2 drilling rigs with a unit carrying PRB, RCN or MHQ (1 round adjacent).
- Secondary objective (1 VP)
- Do not let any of your own 'Mechs shut down from heat buildup.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
01
Dynamic Ash Clouds
At the start of each round, 3 large smoke templates move 2D6 inches downwind. They completely block line of sight (LOS).
02
Heat Sink Overload
Due to the hot volcanic terrain, units using Overheat (OV) suffer additional system damage.
Next mission
Operation: Glass Hell