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Operation: Glass Hell — Defense & Chokepoint

M-29 // Defense & Chokepoint

Operation: Glass Hell

Combined Arms Breakthrough

Alpha Strike
475 PV
Era
Clan Invasion · ilClan
Game length
8 rounds
AdvancedSystemAlpha Strike

[ Hangar & Force Builder ]

Build a force for this mission (475 PV)

Plan in The Tactical Screen ↗

Battlefield

6' x 4' · Desert / Defense Line

A large desert area with dunes, gorges and a highly developed enemy defense line in the center (including minefields and tank barriers). Setup: The defensive line runs 18 inches in front of the east edge. 4 fortified gun emplacements are spread evenly along it. The minefield lies directly in front of it, 6 inches deep.

Forces & objectives

Attacker

Combined Arms Strike Force

Deployment
Pure combined-arms force ('Mechs, tanks, VTOLs, battle armor), starts in the west.
Primary objective (3 VP)
By the end of Round 8, get at least 8 units over the enemy's eastern edge.
Secondary objective (1 VP)
Use infantry/battle armor (BA) to capture at least 2 fortified gun emplacements.

Defender

Fortified Defensive Line

Deployment
Holds the defensive line in the east.
Primary objective (3 VP)
At the end of Round 8, at most 7 enemy units have reached the eastern edge.
Secondary objective (1 VP)
Destroy the enemy Commander.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

Reinforced Minefields

The center contains dense minefields. Units with MDS or transported infantry can clear corridors.

02

Air Support

Both players have access to 12 BSP (Battlefield Support Points) for air strikes (strafing/bombing) or artillery.

03

Capturing an Emplacement

An emplacement is captured if an attacker infantry or battle armor unit stands in it at the end of the round and no defender unit is within 3 inches.

Next mission

The Tokasha Protocol

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