
M-01 // Assault & Sabotage
Delivered to Your Door
Supply Depot Raid
[ Hangar & Force Builder ]
Build a force for this mission (200 PV · 7,500 BV)
Battlefield
4' x 4' · Industrial / Base
Three warehouses or cargo-container complexes sit at the center of the battlefield. The remaining terrain consists of roads, light woods, and scattered hills. Setup: Three warehouses stand on the center line: one in the middle, the others 12 inches to its left and right. Each warehouse holds 2 cargo containers (6 in total). The attacker enters from the south edge; the garrison deploys within 6 inches of the warehouses.
Forces & objectives
Attacker
Raider
- Deployment
- Enters via its own board edge in Round 1.
- Primary objective (3 VP)
- By the end of Round 8, pick up at least 2 cargo containers and evacuate them over the attacker's own edge.
- Secondary objective (1 VP)
- Destroy at least 50% of the enemy garrison units.
Defender
Garrison
- Deployment
- 50% of points within 12 inches of the central warehouse. The remaining 50% arrive as reinforcements over the home edge at the start of Round 3.
- Primary objective (3 VP)
- At the end of Round 8, the attacker has evacuated at most 1 cargo container over their edge.
- Secondary objective (1 VP)
- Destroy or force the withdrawal of at least 50% of the attacker's units.
Victory conditions
- Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
- Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
- Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
- Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.
Special rules
Picking Up Cargo
A unit must end its Movement Phase directly adjacent to a depot and must not have moved this turn (0" Move) to pick up 1 cargo marker.
Cargo Burden
Units carrying cargo suffer -2 inches of movement (-1 MP at Walk) and cannot use jump jets.
Forced Withdrawal
Units with heavy damage must withdraw toward the nearest board edge.
Counting Containers
A container only counts as evacuated when the carrying unit crosses the south edge. If the carrier is destroyed, the container stays at its position and can be picked up again.
Next mission
VIP Evacuation