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The Disrupted Relay — Assault & Sabotage

M-25 // Assault & Sabotage

The Disrupted Relay

Sat-Com Override vs. Demolition Raid

Alpha Strike
200 PV
Classic BT
6,000 BV
Era
Succession Wars · Clan Invasion · ilClan
Game length
8 rounds
IntermediateSystemAlpha StrikeClassic BattleTech

[ Hangar & Force Builder ]

Build a force for this mission (200 PV · 6,000 BV)

Plan in The Tactical Screen ↗

Battlefield

4' x 4' · Research Station / Solar Fields

A distributed research station with a large parabolic antenna in the center and 4 surrounding solar fields. Setup: The parabolic antenna stands at the center of the table and has 10 structure (AS) or 60 CF (CBT). The 4 solar fields lie 12 inches from it toward the four corners.

Forces & objectives

Attacker

Signal Hackers

Deployment
Deploy at diagonally opposite corners.
Primary objective (3 VP)
At the end of any round (up to Round 8), simultaneously have one unit at each of at least 3 of the 4 solar fields.
Secondary objective (1 VP)
Keep the central parabolic antenna free of any structure damage.

Defender

Demolition Commando

Deployment
Deploy at diagonally opposite corners.
Primary objective (3 VP)
By the end of Round 8, destroy the central parabolic antenna.
Secondary objective (1 VP)
Eliminate at least 3 enemy scouts/light 'Mechs to weaken the enemy network.

Victory conditions

  • Game length: 8 rounds. Objectives are checked at the end of the final round unless stated otherwise.
  • Primary objective completed: 3 victory points (VP). Secondary objective completed: 1 VP.
  • Immediate victory: If one side is completely destroyed or has withdrawn, the other side wins immediately.
  • Result: Lead of 2+ VP = Decisive Victory · 1 VP = Narrow Victory · Tie = Draw.

Special rules

01

No Overlapping Objective

Player A needs the infrastructure intact to reroute power. Player B wants to destroy the main objective completely.

02

Power Drain

Each activated solar field briefly drains power from friendly units nearby (e.g. -1 MP in the activation round).

03

Activating a Field

A solar field counts as activated if a Player A unit is in base contact at the end of the round and no enemy unit is within 3 inches.

Next mission

The Heart of War

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